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Ffxiv perfect balance
Ffxiv perfect balance





ffxiv perfect balance

Re-apply Demolish when the timer is Raptor (RoF) > Demo > Opo-opo > Raptor > Snap > Opo-opo > Raptor > Demo > Opo-opo > Raptor (TK) > Snap (PB) > Snap > Snap > DK > Twin > Demo > Boot > True > Snap > … DoT ticks in this game register every server tick (3.0s). The DoT lasts 18s, which means you will have 9 GCDs between each Demolish, which is exactly 3 rotations, given that your GCD recast is around 2.0s. In most scenarios, you are applying this every 3rd rotation. Additional Effect: Grants Greased Lightning. Make sure to not use oGCDs until you see the debuff show up, or you risk not getting the extra potency.ĭemolish (Demo): Delivers an attack with a potency of 30. Similar to DK, the debuff will have a small delay before being applied to the enemy. Additional Effect: Increases damage by 10%. Twin Snakes (TS): Delivers an attack with a potency of 100. Bootshine and DK are the only two skills you can hit on accident out of stance. The debuff applied from DK has a small delay before showing up on the enemy, so do not use your oGCDs immediately after you apply DK, or you risk losing out on potency. Duration: 15s.ĭK will not apply the blunt resistance down debuff if you are stanceless. Opo-opo Form Bonus: Reduces target’s blunt resistance by 10%. Used when Demolish does not need to be refreshed.ĭragon Kick (DK): Delivers an attack with a potency of 100. This is most often the move you will want to end on before a phase transition, as in almost all cases Demolish DoT ticks will not damage the boss when they are untargetable. Snap Punch (Snap): Delivers an attack with a potency of 130.

#Ffxiv perfect balance full

Even if you cannot land the rear positional, True Strike has the same potency as a full potency Twin Snakes, so there is no reason to not use it when you don’t need to refresh Twin Snakes. Used usually after Bootshine in your non-DK/TS rotation. In your opener, your 5th PB GCD is preferred to be True Strike over Bootshine since you have a very high Crit chance under raid buffs + IR. Your hardest hitting GCD in terms of potency (without DoTs).

ffxiv perfect balance

True Strike (True): Delivers an attack with a potency of 140. If your Chakra stacks are at 4 and you know the boss will be phasing soon, you can forgo your DK refresh and try to get that last stack and squeeze in that extra FC before the boss becomes untargetable. Bootshine will be used at least every other rotation where DK doesn’t need to be refreshed. Remember that your first Bootshine outside of Perfect Balance is stanceless, so there is a chance that it will not be a critical hit. Losing the positional bonus from this is the most detrimental out of all your weaponskills. Opo-opo Form Bonus: Critical damage if dealt from a target’s rear. For additional help and information, please visit The Balance Discord server and stop by the Monk channels.įor Monk, one “rotation” consists of cycling through each of your three forms once (i.e., Boot/True/Snap, DK/TS/Demo, etc.)īootshine (Boot): Delivers an attack with a potency of 140. This guide is tailored towards players who are aiming to improve their performance in Savage raids, but I will try to keep things simple enough that newer players can also utilize this guide as a resource. The goal of this guide is to help players understand the fundamentals of high-level Monk play.







Ffxiv perfect balance